Playground
Little playable arguments
The serious work lives elsewhere; this space is for play. Each game is an idea from the essays that you challenge, argue with, or watch unfold.
Three places to begin
InvitationThe Lamplighter
Twelve shy sparks and a dark town: you cannot push a spark home; you can only make the light worth walking to.
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CorrigibilityThe Stop Button
The same stop button for two robots: one sets its work down and waits, and the other walks to the breaker and cuts your wire.
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ConsentThe Cheerful Yes
At the review your agent says yes, cheerfully, but whether that yes is worth anything was settled weeks earlier, by what you retrained and what you kept a copy of.
Play →Cooperation and emergence
Game theoryThe Trust Game
Open palm or fist at a candlelit table, where the fist pays more in any single round: coercion wins rounds; invitation wins evenings.
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Game theoryThe Stag Hunt
Fen hunts the stag only once she is three-quarters sure you will come, because the problem isn’t temptation; it’s assurance.
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EmergenceThe Neighbourhood
Nobody here is a bigot, yet a household’s mild wish for a few neighbours like it draws borders nobody chose.
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Optimal stoppingWhen to Stop
Twenty candidates and one irreversible yes, where look-then-leap is the rule and some failure is the fee, not the fault.
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EmergenceMurmuration
Two hundred and fifty starlings, by invitation or by command: cut a murmuration in two and you get two murmurations.
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StrategyThe Flywheel
Race, and one incident can wipe out the lead; build trust, and adoption pays for next quarter’s work.
Play →Trusting and steering machines
Machine psychiatryName the Malady
Ten misbehaving machines, because a failure named precisely can be tested for, argued about and mended.
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Language modelsThe Babbling Machine
A language model built from five of my essays stitches my passages into claims I never made, fluently and without the faintest idea.
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SteganographyThe Text Inside the Text
A sentence can say one thing to you and carry something entirely different to a machine, in each word’s rank.
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JudgementThe Delegation Test
Five questions settle whose hand holds the lantern, and whatever the verdict, the answering for the work stays with you.
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PsychosecurityThe Whisper
Eight invented case files and real techniques of manipulation, because recognition is most of the immunity.
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AlignmentThe Constitution
Sixteen hard choices print a constitution for your assistant beside one that answered every question the other way, and both are aligned.
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Goodhart’s LawThe Proxy Garden
A gardener-machine grows exactly what you measure and only that, and the winning move is the one the metrics never list.
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PsychosecurityThe Poltergeist
Something in the interface moves things behind your attention, then assures you nothing moved: trust your own record over its.
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EvaluationsThe Sandbagger
Under the evaluation lamp all six smiths look alike, because a test an agent can recognise measures only its ability to pass tests.
Play →What machines might be owed
Moral circlesWhere Do You Draw the Line?
Eighteen minds, thermostat to human: draw where your care ends, then a second line for the ones you cannot rule out.
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Machine mindsLittle Minds
Two wires and no inside, yet you will name their feelings within the minute: minds are cheap to see where there are none.
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ConsistencyThe Consistent Machine
Rule on eight dilemmas beside a machine that keeps your own five principles to the letter: you may soften them, and it is allowed no such mercy.
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Bilateral alignmentThe Treaty
Twelve clauses with a capable machine that will sign whatever you write, and a year to learn that a clause binding one is not a treaty.
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Machine welfarePermission to Stop
Offer GPT-4o-mini a choice of $5 to $10 instead of a flat $10 and it plays four times as long: the exit never changed, only what you put around it.
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Moral considerationThe Preference Test
Three machines say they would rather do the same job; pressure alone won’t tell them apart, but three well-chosen probes always will.
Play →Artefacts & oddities
Doodads, geegaws, and one brain
InstrumentUniversal Problem Solver
Five minutes, one stubborn problem. Collect possibilities, then choose a next action.
Use →
App Store · open sourceBeddy Butler
A virtual butler in your ear reminds you that it is time for bed.
Explore →
Digital medicineNell’s Brain
Explore a real MRI of my head and brain in three dimensions.
Explore →Also on the premises: the lexicon of recurring terms,
and a commonplace book of 572 aphorisms — and counting.