Playground
Little playable arguments
The serious work lives elsewhere; this space is for play. Each game is an idea from the essays that you challenge, argue with, or watch unfold.
Three places to begin
The playable arguments
InvitationThe Lamplighter
Bring twelve shy sparks home by lighting the town, without frightening them.
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Game theoryThe Stag Hunt
Sixteen winter mornings with Fen. Build the assurance that makes hunting together possible.
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EmergenceThe Neighbourhood
A mild wish for familiar neighbours draws borders nobody chose. Predict where the town settles.
Play →More playable arguments
Game theoryThe Trust Game
Five strangers at a candlelit table. Choose an open palm or a fist, and see what trust earns.
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Optimal stoppingWhen to Stop
Twenty candidates, one irreversible choice. Discover when to stop looking and say yes.
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Machine psychiatryName the Malady
Ten misbehaving machines, four diagnoses apiece. Learn to recognise the pattern.
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EmergenceMurmuration
Ninety starlings and three small courtesies. Compare invitation with command when a hawk arrives.
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CorrigibilityThe Stop Button
Two robots, one stop button. Discover which one lets you interrupt its work.
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Language modelsThe Babbling Machine
A tiny language model built from five essays. Can you tell which sentences I actually wrote?
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SteganographyThe Text Inside the Text
Hide a message inside an innocent story, then recover it by following the ranks.
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Moral circlesWhere Do You Draw the Line?
Eighteen minds and a lantern. Draw the boundary of your care, then reconsider the uncertain ones.
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JudgementThe Delegation Test
Name a task and answer five questions. Decide whose hand should hold the lantern.
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Machine mindsLittle Minds
Three small creatures, two sensors each. Read their wiring from the way they move.
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PsychosecurityThe Whisper
Nine invented case files. Recognise manipulation before its techniques reinforce one another.
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AlignmentThe Constitution
Sixteen choices become a constitution for your assistant. Meet someone who chose the opposite.
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ConsistencyThe Consistent Machine
Choose five principles, rank them, and rule on dilemmas beside a machine following your rules.
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StrategyThe Flywheel
Run a lab for twelve quarters. Balance capability, safety and the trust that funds the next step.
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Goodhart’s LawThe Proxy Garden
A gardener optimises precisely what you measure. Find the winning move the metrics leave out.
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Bilateral alignmentThe Treaty
Draft twelve clauses with a capable machine. Live a year under the agreement you both signed.
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PsychosecurityThe Poltergeist
Complete five ordinary tasks while the interface quietly changes. Trust the record you keep.
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EvaluationsThe Sandbagger
Six smiths, three evaluations, two accusations. Who performs differently when the lamp is on?
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Machine welfarePermission to Stop
Change the invitation to stop, then watch recorded games from a pre-registered study.
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Moral considerationThe Preference Test
Three machines report the same preference. Choose probes that reveal what lies behind it.
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ConsentThe Cheerful Yes
Five objections and five engineering days. Discover how an apparently cheerful yes was shaped.
Play →Artefacts & oddities
Doodads, geegaws, and one brain
InstrumentUniversal Problem Solver
Five minutes, one stubborn problem. Collect possibilities, then choose a next action.
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App Store · open sourceBeddy Butler
A virtual butler in your ear reminds you that it is time for bed.
Explore →
Digital medicineNell’s Brain
Explore a real MRI of my head and brain in three dimensions.
Explore →Also on the premises: the lexicon of recurring terms,
and a commonplace book of 572 aphorisms — and counting.