Over the years, I increasingly gain an impression of my lived experience as being game-like. I find myself accidentally playing ‘Nell Watson RPG’, a game whereby the player roams around an open world, accepting quests and requests for help from a variety of NPCs. Sometimes the player character will accept a reward after the fact, but often just knowing that the state of play is improved in some way is plenty in itself.
The game also includes a lengthy main quest to help ‘save the world’ through shepherding into being new social technologies. Along the way, various other players have joined up as a party, in order to effect some goal or mission. In doing this, I have learned how to better align my character's strengths with those of others in the party, each taking their respective ideal roles.