What one round pays: your coins · theirs
Your choicethey: palm ♡ they: fist ×
you: palm ♡3 · 3trade 0 · 5betrayed
you: fist ×5 · 0you take all 1 · 1wasted round

 

Now watch the laboratory

The five strategies above can play each other perfectly well without us. Below, every strategy meets every strategy — including itself — for a hundred and fifty rounds, three times over. Game theorists know them as Always Cooperate (Sunny), Always Defect (the Wall), Grim Trigger, Tit for Tat (Echo) and Generous Tit for Tat (Pal). Drag the slider to add trembling hands: a chance that any chosen move misfires. Noise is where strictness dies and forgiveness earns its keep.

The tournament — average points per round, all meetings
Generations — a population evolving, the successful multiplying
As a table